SRP Core: Changed: HDROutputUtils.ConfigureHDROutput' now disables keywords that don't apply to the corresponding HDR Operation. The field defaults to SceneCullingMasks.DefaultSceneCullingMask. Profiler: Released For more details, refer to Improved the TypeCache Domain Reload cost after applying script changes.Īndroid: Added: Added new API to Android Project Configuration Manager to be able to set data from the Editor main thread and read it in the OnModifyAndroidProjectFiles callback.Įditor: Changed: Changed TextureCompression Preference to be an Editor User Setting and obsolete the Unsupported APIs : GetApplicationSettingCompressAssetsOnImport and SetApplicationSettingCompressAssetsOnImport.Įntities Graphics: Added: Added a sceneCullingMask field in BatchFilterSettings which identifies which scenes a BatchDrawRange should be drawn on. HDRP: Added WorldSpacePosition to fullscreen debug modes. Graphics: Removed obsolete TextureFormats and TextureImporterFormats, and updated the relevant documentation. If using the mentioned RenderTextureFormats in constructors or setters, the old behavior is kept the same. None should be preferred as a color format for depth-only RTs. Graphics: Enabled RenderTextureFormat.Depth and RenderTextureFormat.Shadowmap to now no longer convert to the obsoleted Auto GraphicsFormats, but to None instead. Graphics: Disabled support for Auto GraphicsFormats as it is now obsolete. Shadergraph: Enabled Shader Graph Canvas Master Node to allow users to create UI shaders for Canvas in HDRP, URP, and Built-in.ĢD: Enabled the SpriteRenderer size property to be protected from +/- Infinity and NaN assignments.Įditor: Enabled hiding the Non-Power of 2 control for Cubemaps in the Texture Importer Inspector because it is not used for Cubemaps. Package Manager: Implemented right-clicking on documentation/changelog/licenses button to show Open in browser and Open locally. The tool is meant only as a production tool for lighting artists and won't be saved in Build. The Color Checker is an object that the user can add through GameObject > Rendering > Color Checker Tool. New 2023.2.0a16 Entries since 2023.2.0a15 FeaturesĮditor: Added the Color Checker, which is a tool used to calibrate lighting and post process. Vulkan: Oculus Quest 2 build does not work when built with Vulkan Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Visual Effects - Legacy: Crash on ParticleSystemUpdateData::Release() when opening or playing a Particle System prefab Visual Effects: Opening VFX Graph assets causes flickering of Editor windows Note that this does not make VFX Graph supported on BiRP. VFX Graph: Fix error when trying to open a VFX asset without using an SRP. URP: Added workarounds for MSAA-specific visual artifacts on materials that use alpha clipping in unexpected ways Project Browser: Project Browser shows package resources when package visibility is disabled Metal: Rendering freezes when the orientation is changed Audio: Audio random container shows subassets in the project folder when adding clips via drag & dropĪudio: Audio Random Container window clears when deselecting the Audio Random Container in the project viewĪudio: Dragging a audio clip from project view into the Audio Random Container AudioClips list, behaves incorrectly.Īudio: The Audio Random Container window sometimes loads an incorrect UI when entering playmodeĬontextual Menu: "Destroying object multiple times" error message appears while applying removed component to prefab assetĬontextual Menu: Editor crashes during the scrolling through the menu when Context Menu Auto Expand Delay is set to 0Įditor: fix resize minimum size on undocked windowĮditor: Fixed a VisualElement scheduler that may not run tasks in order when throttling.Įditor: Fixed GameAssembly build script for Xcode project generated on Windows
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